Profession[]
Your profession is chosen during the tutorial, and can only be changed by Capone for 199 FunCoins.
Enforcer[]
Complete missions more frequently
Mechanic[]
Reduces the Upkeep on all items. It subtracts 10-20% from the upkeep cost of all items.
Toughguy[]
Reduces the cost to heal at the Doc
Racketeer[]
Increases income from rackets.
Skills[]
Attack[]
Attack contributes 50% to how well you fight against others (your Items and Mob Size contribute the rest). When fighting, your Attack value is compared to your rival's Defense value. The higher the Attack value is compared to Defense, the better the chances of winning.The more attack you have,the better you will fight
Defense[]
When attacked, your Defense is compared to your rival's Attack when determining the Fight outcome.
Max Energy[]
Energy is used for missions and regenerates over time, up to the maximum value.
Max Health[]
Health determines how long you can fight. Once your Health goes below 25, you can not fight anymore. Health regenerates over time, up to this maximum value.
Max Stamina[]
Stamina is used when fighting (1 stamina per fight). Like Energy, Stamina regenerates over time up to this maximum value.
Mob Cash[]
MOBCash is used to buy in-game Items and Rackets, pay Item Upkeep, and to heal yourself at The Doc. You carry MOBCash with you, or can deposit it in the Bank. On all but the Bank screen, you see how much MOBCash you have on hand.
MOBCash on hand is used to pay for Items and Rackets. MOBCash in the Bank is used to pay the Doc.
The Bank[]
MOBCash you have in the Bank is protected from being stolen from your Rivals during fights. For this protection, you pay a 10% laundering fee when depositing money into the bank.
Hourly Racket Collection[]
Every hour, you collect income from your rackets and pay item upkeep. You can buy Boosts to shorten this time. If your Upkeep is greater than your Income, you will lose money hourly. If you run out of MOBCash, Items will be sold to cover the debt. The items with the highest Upkeep will be sold first.
Your Mob[]
Mob Size[]
The size of your Mob determines how many Items you can use in Fights. In addition, Missions require that you have a certain number of Mob members in order to compelte them.
Recruiting[]
To add to your Mob, use the Recruit page. You can automatically add any people on your Cellufun Friends list who are playing MOBile Wars to you Mob. No confirmation is required. You can Invite people on your Cellufun Friends list to play MOBile Wars, after which they can be added to your Mob. You can also invite non-Cellufun members to play, and earn a FunCoin reward when they join.
Hired Guns[]
You can hire a Mob member for 49 FunCoins.
Combat[]
Health[]
Health determines whether or not you can Fight. If your health goes below 25, you can not fight until you heal. The exception is if you are on the Hit List. In that case, Rivals will be able to attack you until your health goes to 0.
The Doc[]
You can heal yourself at the Doc using MOBCash. The Doc takes MOBCash from your Bank account, so make sure that you have what you need in the Bank before visiting the Doc. As you level up, it cost more to visit the Doc. You can also heal yourself by Seeing Capone if your MOBCash is low.
Fighting[]
Fight other MOBile Wars players to gain experience, steal their MOBCash, make a name for yourself, and to exact revenge. You use Stamina to fight. You use 1 Stamina per fight and when it reaches 0, you can't fight again until your Stamina regenerates or you recharge it. When you or your Rival's Health goes below 25, you (or your Rival) can't fight again until your Health regenerates or is recharged. The exception is the Hit List. Anyone on the Hit List can be attacked until their Health goes to 0.
Attack Strength[]
Your attack strength in a fight is determined by your profile Attack value and the sum of your Items attack value. The number of Items you use in a fight is determined by your Mob Size. You use 1 Weapon, 1 Protection, and 1 Vehicle for every mob member you have. You automatically use the best item in each category (the ones with the highest Attack values). Your Attack is compared to your rival's Defense, and the sum of your Items Attack is compared to the sum of your Rival's Items Defense when determining the probability of winning a fight. Lower values can still win, though with a lower probability.
Boosts[]
Some Boosts are special items that can used during a fight.
Hit List[]
MOBile Wars players on the hit list can be attacked until killed. You offer a FunCoin reward to anyone who takes out your Rival. The person who successfully kills your Rival collects the reward. Taking out players on the Hit List is a good way to earn FunCoins.
Lottery[]
Anyone who orders a Hit is entered in the daily Lottery. Starting at 100 FunCoins, the jackpot increases as more and more people are put on the Hit List. At the end of each day, one person entered in the Lottery wins the Jackpot. This is another good way to earn FunCoins, but you have to enter to win!
Missions[]
Missions - Perform missions to gain experience and MOBCash. Certain missions also give you a chance to come away with a Looted item, which may be required for a future mission or sold back to the store. Missions require a certain Mob Size and specific items to perform them. You will see these requirements in the mission description.
Mission Mastery: As you perform missions, your master of that mission increases. Get to 100% to gain a bonus. Master all missions in a location to get a better location bonus. You can master all missions twice (Level 1 and Level 2). You must master all missions at Level 1 in a location before you can start Level 2 mastery of that location.
Mission Locations: Missions are broken up into multiple locations, 6 missions per location. You unlock new missions and locations as you level up. Use the Change Location link near the top of the Missions screen to see the other Mission Locations.
South Side (Unlocked at start)[]
Petty Theft[]
- (Unlocked at start)
- -1 Energy, +1 Experience
- Earn: $5 to $20
- Need: Mob x 1
Alley Mugging[]
- (Unlocked at start)
- -3 Energy, +3 Experience
- Earn: $10 to $40
- Need: Mob x 1, Baseball Bat x 1
Residential Burglary[]
- (Unlock at Level ??)
- -6 Energy, +7 Experience
- Earn: $25 to $50
- Need: Mob x 2, Knife x 1, Colt Peacemaker x 1
Steal Motorcycle[]
- (Unlock at Level ??)
- -7 Energy, +6 Experience
- Earn: $40 to $70
- Chance to Loot: Sears Deluxe Motorcycle
- Need: Mob x 3, Knife x 1, Colt Peacemaker x 2, Cardboard Box x 1
Hijack Moonshine Run[]
- (Unlock at Level 7)
- -9 Energy, +9 Experience
- Earn: $75 to $125
- Need: Mob x 5, HnR Self Cocker Revolver x 2, Stolen Police Uniform x 1, Ford Model T Coupe x 2
Rob Art Institute[]
- (Unlock at Level 16)
- -10 Energy, +9 Experience
- Earn: $100 to $250
- Chance to Loot: Impressionist Painting
- Need: Mob x 6, HnR Self Cocker Revolver x 3, Stolen Police Uniform x 2, Dodge Delivery Truck x 1
North Shore (Unlock at Level 5)[]
Eliminate Snitch[]
- (Unlock at Level 5)
- -9 Energy, +10 Experience
- Earn: $100 to $150
- Need: Mob x 6, Garotte x 2, Thick Sweater x 1, Ace Motorcycle x 2
Stash Stolen Goods[]
- (Unlock at Level 7)
- -8 Energy, +9 Experience
- Earn: $75 to $200
- Need: Mob x 7, HnR Self Cocker Revolver x 3, Attack Poodle x 2, Dodge Delivery Truck x 3
Rob Jewelry Store[]
- (Unlock at Level 9)
- -9 Energy, +10 Experience
- Earn: $100 to $250
- Need: Mob x 10, LadySmith Revolver x 3, Lucky Rabbit's Foot x 3, Chevy Series H Roadster x 2
Hijack Bank Truck[]
- Unlock at Level 12)
- -15 Energy, +18 Experience
- Earn: $125 to $200
- Chance to Loot: Northwestern Trust Plans
- Need: Mob x 12, Stevens SXS Shotgun x 2, Stolen Police Uniform x 3
Sell Art on Black Market[]
- (Unlock at Level 18)
- -18 Energy, +14 Experience
- Earn: $100 to $350
- Need: Mob x 14, Winchester M97 Trench Gun x 3, Chevy AA Capitol x 3, Impressionist Painting x 1
Rob NW Trust Bank[]
- (Unlock at Level 20)
- -21 Energy, +21 Experience
- Earn: $250 to $500
- Need: Mob x 15, Molotov Cocktail x 4, Bentley 3-Litre Boattail x 1, Northwestern Trust Plans x 1
Cicero (Unlock at Level 12)[]
Plant Fake Evidence[]
- (Unlock at Level 12)
- -19 Energy, +21 Experience
- Earn: $175 to $290
- Need: Mob x 15, Winchester '92 Rifle x 3, Ford Model T Sedan x 2
Knock Off a Moran Mobster[]
- (Unlock at Level 14)
- -20 Energy, +23 Experience
- Earn: $200 to $300
- Need: Mob x 17, Colt 1911 Pistol x 5, Ford Model T Sedan x 4
Produce Counterfeit Money[]
- (Unlock at Level 16)
- -24 Energy, +18 Experience
- Earn: $300 to $900
- Need: Mob x 20, Stevens SXS Shotgun x 3, Karate Lessons x 3, Bentley 3-Litre Boattail x 2
Steal Moran's Weapon Shipment[]
- (Unlock at level 20)
- -25 Energy, +27 Experience
- Earn: $350 to $750
- Chance to Loot: Explosive Rounds
- Need: Mob x 22, Winchester M97 Trench Gun x 5, Lucky Rabbit's Foot x 4, Chevy AA Capitol x 4
Infiltrate Moran's Base[]
- (Unlock at level 24)
- -28 Energy, +32 Experience
- Earn: $450 to $1,000
- Need: Mob x 24, Cardboard Box x 4, German Shephard x 6, Chevy AA Capitol x 5
Bribe Judge Olson[]
- (Unlock at Level 28)
- -26 Energy, +25 Experience
- Earn: $800 to $1,250
- Need: Mob x 25, Ithaca Pistol Grip Shotgun x 6, Hired Local Bruiser x 4, Packard Twin 6 Limo x 2
[]
Dispose of Bodies in Lake[]
- (Unlock at Level 20)
- -30 Energy, +31 Experience
- Earn: $500 to $1,000
- Need: Mob x 25, Ithaca Pistol Grip Shotgun x 14, Karate Lessons x 20
Escort Moonshine from Canada[]
- (Unlock at Level 23)
- -32 Energy, +33 Experience
- Earn: $1,000 to $1,400
- Chance to Loot: Canadian Passport
- Need: Mob x 28, HnR Handy Gun x 3, Hired Local Bruiser x 15, Chevy AA Capitol x 10
Destroy Moran's Shipment[]
- (Unlock at Level 30)
- -34 Energy, +33 Experience
- Earn: $900 to $1,750
- Need: Mob x 33, Remington M8 Rifle x 20, Fiat 520 x 20
Fend off Feds[]
- (Unlock at Level 34)
- -36 Energy, +39 Experience
- Earn: $1,900 to $2,350
- Need: Mob x 36, Armed Guard x 20, Fiat 520 x 25, Explosive Rounds x 1
Establish Munitions Depot[]
- (Unlock at Level ??)
- -37 Energy, +38 Experience
- Earn: $2,100 to $2,910
- Need: Mob x 38, Remington M8 Rifle x 25, Hired Local Bruiser x 20, Packard Twin 6 Limo x 20
Fix a Bears Game[]
- (Unlock at level 40)
- -38 Energy, +35 Experience
- Earn: $3,500 to $5,100
- Need: Mob x 40, Tommy Gun x 35, German Shephard x 6, Cadillac Town Sedan x 1
The Loop (Unlock at Level 36)[]
Extort Local Retailers[]
- (Unlock at Level 36)
- -37 Energy, +40 Experience
- Earn: $2,000 to $3,400
- Need: Mob x 40, Molotov Cocktail x 30, Armed Guard x 20, Cadillac Town Sedan x 1
Rob Speakeasy[]
- (Unlock at Level ??)
- -39 Energy, +42 Experience
- Earn: $2,800 to $4,250
- Need: Mob x 42, Ithaca Pistol Grip Shotgun x 30, Hired Local Bruiser x 30, Fiat 520 x 30
Sell Illegal Weapons[]
- (Unlock at Level 43)
- -42 Energy, +45 Experience
- Earn: $5,500 to $8,300
- Need: Mob x 48, Motorcade x 25, Canadian Passport x 1
Hijack the L Train[]
- (Unlock at Level 45)
- -44 Energy, +48 Experience
- Earn: $7,800 to $11,200
- Need: Mob x 52, Stack of Dynamite x 5, Armed Guard x 45
Bribe Chicago Police[]
- (Unlock at Level 48)
- -46 Energy, +44 Experience
- Earn: $11,000 to $12,500
- Chance to Loot: Caribbean Map
- Need: Mob x 56, Tommy Gun x 50, Crooked Chicago Cop x 4, Bulletproof Cadillac Sedan x 20
Protect Capone[]
- (Unlock at Level 50)
- -49 Energy, +54 Experience
- Earn: $12,500 to $15,000
- Need: Mob x 60, BAR x 50, Motorcade x 40, Bulletproof Cadillac Sedan x 35
The Caribbean (Unlock at Level 48)[]
Deliver Rum from Bimini[]
- (Unlock at Level 48)
- -47 Energy, +48 Experience
- Earn: $8,000 to $20,000
- Need: Mob x 75, Tommy Gun x 60, Armed Rum Runner x 10
Survive Coastguard Ambush[]
- (Unlock at Level 53)
- -48 Energy, +52 Experience
- Earn: $12,750 to $25,000
- Need: Mob x 80, BAR x 40, Armed Rum Runner x 20
Build Base in Andros[]
- (Unlock at Level 58)
- -50 Energy, +54 Experience
- Earn: $19,000 to $27,500
- Need: Mob x 86, BAR x 60, Bribed Local Judge x 15, Stolen Coastguard Cutter x 10
Establish Contacts in Nassau[]
- (Unlock at Level 62)
- -53 Energy, +53 Experience
- Earn: $28,000 to $36,000
- Need: Mob x 92, Pineapple Grenade x 50, Crooked Federal Agent x 10, Stolen Coastguard Cutter x 20
Map New Route to Abaco[]
- (Unlock at Level 68)
- -55 Energy, +59 Experience
- Earn: $35,550 to $42,000
- Need: Mob x 95, BAR x 70, Crooked Federal Agent xx 1
Evacuate Capone to Freeport[]
- (Unlock at Level 75)
- -60 Energy, +70 Experience
- Earn: $43,000 to $50,000
Sicily (Unlock at Level 100)[]
Relocate to the Old Country[]
- (Unlock at Level 100)
- -80 Energy, +84 Experience
- Earn: $40,000 to $65,000
- Need: Mob x 150, Crooked Federal Agent x 30, Stolen Coastguard Cutter x 50
Hide with Cosa Nostra[]
- (Unlock at Level 105)
- -83 Energy, +88 Experience
- Earn: $50,000 to $75,000
- Need: Mob x 175, BAR x 150, Armed Guard x 150
Extort Sicilian Businesses[]
- (Unlock at Level 110)
- -87 Energy, +93 Experience
- Earn: $60,000 to $80,000
- Need: Mob x 200, EPK Machine Gun x 100, Cosa Nostra Enforcer x 4
Avoid Cesare Mori's Crackdowns[]
- (Unlock at Level 115)
- -91 Energy, +99 Experience
- Earn: $75,000 to $85,000
- Need: Mob x 225, EPK Machine Gun x 150, Cosa Nostra Enforcer x 5
Ingratiate Yourself to Mussolini[]
- (Unlock at Level 120)
- -95 Energy, +100 Experience
- Earn: $80,000 to $90,000
- Chance to Loot: Approved Travel Papers
- Need: Mob x 250, Fiat G50 Arrow Fighter x 5, BA88 Lynx Bomber x 30
Evacuate Before the Allies Arrive[]
- (Unlock at Level 125)
- -100 Energy, +110 Experience
- Earn: $91,000 to $100,000
- Need: Mob x 300, Bribed Secret Policeman x 80, BA88 Lynx Bomber x 40, Approved Travel Papers x 1
Rackets[]
Prices shown are starting price. Price increases with each racket you purchase.
Crooked Card Game - $200 (Unlocked at start) Income: $25
Moonshine Still - $500 (Unlocked at start) Income: $50
Moonshine Smuggling - $1,000 (Unlock at Level 5) Income: $100
Protection Scheme - $12,000 (Unlock at Level 8) Income: $500
Running Numbers - $50,000 (Unlock at Level 10) Income: $1,000
Gun Distribution - $100,000 (Unlock at Level 15) Income: $2,000
Illegal Brewery - $300,000 (Unlock at Level 20) Income: $4,000
Speakeasy - $600,000 (Unlock at Level 25) Income: $7,500
Burlesque Theatre - $1.000M (Unlock at Level 35) Income: $10,000
Underground Casino - $2.000M (Unlock at Level 50) Income: $18,000
Items[]
Items are used for Missions and when Fighting, and can provide valuable Boosts to your game play. There are five types of items: Weapons, Protection, Vehicles, Loot, and Boosts. Most Items are bought with MOBCash, though Boosts and a few select others require FunCoins. You can sell Items back, but for MOBCash only.
Items for Missions[]
A list of Items needed is listed under each mission description. You can click on the link provided to buy the exact number that you need to do the mission. Some Items can only be looted by other Missions. Missions where Loot can be found are marked as such.
Items for Fighting[]
For each member in your Mob, 1 Weapon, 1 Protection, and 1 Vehicle is used during a fight. When attacking, you automatically use the items with the best Attack. When being attacked, you automatically use the items with the best Defense.
Item Upkeep[]
Many Items require an hourly Upkeep. Make sure to have enough Income from Rackets to offset the Upkeep. If your net income is negative and you run out of MOBCash, Items will be sold for you as needed, starting with the highest Upkeep items first.
Item Stats[]
- note: nearly all upkeep stats are for a mechanic. if you aren't a mechanic the upkeep is 10-20% more
Weapons[]
Baseball Bat - $5(Unlocked at start) Attack: 1, Defense: 0
Knife - $10(Unlocked at start) Attack: 1, Defense: 1
Garotte - $25(Unlocked at start) Attack: 4, Defense: 0
Colt Peacemaker - $150(Unlocked at start) Attack: 4, Defense: 2, Upkeep: $4
LadySmith Revolver - $200(Unlock at Level 5) Attack: 3, Defense: 5, Upkeep: $4
HnR Self Cocker Revolver - $400(Unlock at Level 7) Attack: 3, Defense: 6, Upkeep: $8
Colt 1911 Pistol - $800(Unlock at Level 9) Attack: 6, Defense: 7, Upkeep: $17
Winchester '92 Rifle - $1,000(Unlock at Level 10) Attack: 8, Defense: 4, Upkeep: $21
Stevens SXS Shotgun - 20 FunCoins(Unlock at Level 12) Attack: 10, Defense: 7, Upkeep: $21
Winchester M97 Trench Gun - $5,000(Unlock at Level 15) Attack: 9, Defense: 9, Upkeep: $85
HnR Handy Gun - 25 FunCoins (Unlock at Level ??) Attack: 13, Defense: 10, Upkeep: $85
Molotov Cocktail - $9,000 (Unlock at Level ??) Attack: 13, Defense: 2, Upkeep: $255
Ithaca Pistol Grip Shotgun - $12,000(Unlock at Level 25) Attack: 12, Defense: 12, Upkeep: $298
Remington M8 Rifle - $15,000(Unlock at Level 30) Attack: 15, Defense: 7, Upkeep: $340
Stack of Dynamite - 30 FunCoins (Unlock at Level 35) Attack: 20, Defense: 6, Upkeep: $340
Tommy Gun - $50,000 (Unlock at Level 40) Attack: 22, Defense: 15, Upkeep: $1,275
BAR - $80,000 (Unlock at Level 50) Attack: 26, Defense: 20, Upkeep: $1,700
Pineapple Grenade $144,000 (Unlock at Level 60) Attack: 35, Defense: 5, Upkeep: $3,400
EPK Machine Gun - $250,000 (Unlock at Level 110) Attack: 55, Defense: 35, Upkeep: $6,800
Protection[]
Thick Sweater - $6 (Unlocked at start) Attack: 0, Defense: 1
Cardboard Box - $7 (Unlocked at start) Attack: 0, Defense: 2
Lucky Rabbit's Foot - $10 (Unlocked at start) Attack: 1, Defense: 2
Attack Poodle - $15 (Unlocked at start) Attack: 2, Defense: 2, Upkeep: $1
Stolen Police Uniform - $50 (Unlock at Level 6) Attack: 1, Defense: 5, Upkeep: $2
Karate Lessons - $200 (Unlock at Level 13) Attack: 3, Defense: 10, Upkeep: $3
German Shephard - 20 FunCoins (Unlock at Level 17) Attack: 6, Defense: 11, Upkeep: $3
Hired Local Bruiser - $3,000 (Unlock at Level 24) Attack: 8, Defense: 17, Upkeep: $60
Armed Guard - $10,000 (Unlock at Level 32) Attack: 10, Defense: 25, Upkeep: $170
Motorcade - $15,000 (Unlock at Level 41) Attack: 9, Defense: 30, Upkeep: $298
Crooked Chicago Cop - 25 FunCoins (Unlock at Level 48) Attack: 9, Defense: 35, Upkeep: $298
Bribed Local Judge - $27,000 (Unlock at Level 55) Attack: 9, Defense: 40, Upkeep: $850
Crooked Federal Agent - $45,000 (Unlock at Level 65) Attack: 12, Defense: 45, Upkeep $1275
Cosa Nostra Enforcer - 25 FunCoins (Unlock at Level 105) Attack: 25, Defense: 60, Upkeep: $1,700
Bribed Secret Policeman - $90,000 (Unlock at Level 120) Attack: 30, Defense: 65, Upkeep: $3,400
Vehicles[]
Sears Deluxe Motorcycle - $200 (Unlocked at start) Attack: 1, Defense: 0
Ace Motorcycle - $400 (Unlocked at start) Attack: 2, Defense: 0
Ford Model T Coupe - $600 (Unlock at Level 5) Attack: 2, Defense: 2, Upkeep: $4
Dodge Delivery Truck - $900 Attack: 3, Defense: 3, Upkeep: $4
Chevy Series H Roadster - $1,500 (Unlock at Level 8) Attack: 6, Defense: 3, Upkeep: $8
Ford Model T Sedan - $2,000 (Unlock at Level 11) Attack: 8, Defense: 4, Upkeep: $13
Chevy AA Capitol - $3,000 (Unlock at Level 14) Attack: 8, Defense: 7, Upkeep: $17
Bentley 3-Litre Boattail - 49 FunCoins (Unlock at Level 19) Attack: 13, Defense: 10, Upkeep: $17
Fiat 520 - $10,000 (Unlock at Level 24) Attack: 12, Defense: 10, Upkeep: $76
Packard Twin 6 Limo - $25,000 (Unlock at Level 28) Attack: 15, Defense: 15, Upkeep: $255
Cadillac Town Sedan - 99 FunCoins (Unlock at Level 33) Attack: 19, Defense: 20, Upkeep: $255
Bulletproof Cadillac Sedan - $65,000 (Unlock at Level 39) Attack: 20, Defense: 25, Upkeep: $638
Armed Rum Runner - $100,000 (Unlock at Level 45) Attack: 30, Defense: 30, Upkeep: $1,020
Stolen Coastguard Cutter - $450,000 (Unlock at Level 53) Attack: 40, Defense: 35, Upkeep: $5,950
Fiat G50 Arrow Fighter - 49 FunCoins (Unlock at Level 100) Attack: 60, Defense: 45, Upkeep: $7,650
BA88 Lynx Bomber - $1.000M (Unlock at Level 115) Attack: 70, Defense: 55, Upkeep: $11,900
Loot[]
Mission Loot[]
Although you can sell many of these loot items, it is usually better to keep them since they are required to complete higher level missions.
Sears Deluxe Motorcycle (Mission: South Side - Steal Motorcycle) Value: $100
Impressionist Painting (Mission: South Side - Rob Art Institute) Value: $1000
Northwestern Trust Plans (Mission: North Shore - Hijack Bank Truck) Value: $800
Explosive Rounds (Mission: Cicero - Steal Moran's Weapon Shipment) Value: $2000
Canadian Passport (Mission: Navy Pier - Escort Moonshine From Canada) Value: $6000
Caribbean Map (Mission: The Loop - Bribe Chicago Police) Value: $8000
Approved Travel Papers (Sicily - Ingratiate Yourself to Moussolini) Value $25,000
Mastery Rewards[]
Any Mission - Mastered Level 1 - Double Cash, Double XP (one time bonus)
Any Mission - Mastered Level 2 - Triple Cash, Triple XP (one time bonus)
Any Location - Mastered Level 1 - 6 skill points
South Side - Mastered Level 2 - Private Investigator - Increase your chances to loot items by 10%
North Shore - Mastered Level 2 - Friendly Tax Man - Get 10% more income on your rackets
Cicero - Mastered Level 2 - Crooked Banker - Get a 10% discount on all MOBCash items
Navy Pier - Mastered Level 2 - Warehouse Manager - Reduce upkeep on all items by 10%
The Loop - Mastered Level 2 - Body Double - Take 20% less damage in fights
The Caribbean - Mastered Level 2 - Brass Knuckles - Deal 20% more damage in fights
Sicily - Mastered Level 2 - Sicilian Safe House - All Mob Members get a 5% Attack and Defense bonus on the items they use when fighting.
Boosts[]
Ice Pick - 5 FunCoins Deals 10 damage in a fight without opponent counterattack
Health Pack - 5 FunCoins Restores 25 health during a fight
Medical Documents - 5 FunCoins Determines the health of an opponent during a fight
Cup of Joe - 5 FunCoins Adds 1 Stamina during a fight so you can attack again
Energy Recharge Booster - 199 FunCoins Reduces time needed to recharge Energy by 30 seconds (2 max)
Stamina Recharge Booster - 199 FunCoins Reduces time needed to recharge Stamina by 30 seconds (2 max)
MOBCash Earnings Booster - 199 FunCoins Reduces time needed to collect Income by 5 minutes (3 max)
Health Recharge Booster - 199 FunCoins Reduces time needed to recharge Health by 30 seconds (2 max)
Mission Experience Booster - 199 FunCoins Get 10% bonus experience on all missions accomplished (2 max)
Mission Mastery Booster - 199 FunCoins Get 5% additional mission mastery on all missions accomplished (2 max)
Capone[]
Restore Your Health for 2 FunCoins (cost depends on amount of hp to be restored)
Recharge Your Energy for 2 FunCoins (cost depends on amount of energy to be restored)
Get MOBCash for 10 FunCoins (amount of mobcash you get depends on your level)
Add a Hired Gun for 49 FunCoins (apparently this pays someone to be your friend)
Upgrade Skills - Permanently increase your Attack, Defense, Max Health, Max Energy, or Max Stamina.[]
Everything in this category raises in price every time you purchase it.
Max Health +5 for 15 FunCoins
Max Energy +2 for 10 FunCoins
Max Stamina +1 for 25 FunCoins
Attack +1 for 50 FunCoins
Defense +1 for 50 FunCoins
Buy a Boost - Buy special items to give you big advantages in the game.[]
See Boost section for more information.
Change Profession - Choose a new profession[]
See Profession section for more information.